This is a normal post, regenerate it and trash it about 1000 times for a elite post.

  • Redjard@lemmy.dbzer0.com
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    7 days ago

    I consider quality to be unlocked with recycling.
    At that point it can be automated, making a nice challenge. Then you can let it run away and be a thing to eat your bases resources while you are occupied, and have already researched everything. Very nice for me who likes to waste time take a lot of time and care in designing parts of my base.

  • neidu2@feddit.nl
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    9 days ago

    I honestly haven’t bothered with quality yet, as I’m still on my starter base before I build “the proper thing” next to it. That’s when I’ll add modules.

    I’m almost at the point where I can start preparing, bit I have a land dispute with this fucking asshole on Volcanus that I need to figure out how to settle first.

  • Phegan@lemmy.world
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    9 days ago

    Quality is an optional feature that gives marginal gains. It’s cool and great for min maxing, but you can ignore quality and still get everything out of factorio

  • slazer2au@lemmy.world
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    9 days ago

    quality is a long game like a megabase. don’t go in thinking you will get a solid amount of quality goods.

    • TRBoom@lemm.ee
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      9 days ago

      I’ve done some artisanal stuff. Create a few blue quality iron, steel, and copper plates and then use those to build out some nicer weapons.

      • Tlaloc_Temporal@lemmy.ca
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        9 days ago

        I think the best method early game is quality modules in primary producers, like mining and smelting, and siphon them off for specialized factories of specific products, like personal robots or tanks.

        Quality module 2s should make multi-quality factories more worth it.

  • taaz@biglemmowski.win
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    9 days ago

    It’s pretty useful for some items like solars

    Spoiler

    for the space platform.

    and you get the second tier modules right after first rocket so a stack or two of solars produced with full 4x t2 quality modules should give you just enough.