• zephorah@lemm.ee
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    8 days ago

    Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

    • Albbi@lemmy.ca
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      8 days ago

      The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

        • Albbi@lemmy.ca
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          10
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          8 days ago

          Gonna make good use of those 33Mhz!

          Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

            • Albbi@lemmy.ca
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              8 days ago

              I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.

              • Klear@lemmy.world
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                6 days ago

                I couldn’t even launch Duke on my 386, so I only played Doom with viewport shrunk to almost the smallest size. It ran pretty well like that.

                • Albbi@lemmy.ca
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                  5 days ago

                  I was playing the 20th anniversary edition recently and they have developer commentary built into the game with little activated speech bubbles spread throughout a few levels. It was neat hearing them talk about how they targeted 20fps from a certain location on the map for a 486 SX 33, so to reach that they deleted a few pixels here and there.

    • Haru@lemmy.world
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      8 days ago

      To be fair, I’ve never seen anything come close to Amanos illustratative work.