I read the ocean (was it “sea”?) druid, and it just didn’t look very flavorful. I mean, I guess it’s got power, but I don’t really understand the fantasy.
I think druid suffers from a lack of flavor in general. There are a few good subclasses now, but Druid mostly just doesn’t have much going on when compared to the flavors of other classes.
You are right - Circle of the Sea. I agree that it feels way more specific, and it is mostly a fantasy that you can fulfil by Land and Moon already. I’m not sure that I would ever actually play this one unless I was in a particularly seafaring campaign. But overall I like that they are coming up with interesting alternative uses for wild shape. Wrath of the Sea seems great.
I will say that I ran a pirate game that featured a coast druid who absolutely would have taken this subclass. Most characters in that game were sea elves, water genasi, tritons, or otherwise seafarers. One was D’anne Bonny, a barbarian who would have loved the new weapon mastery rules.
I read the ocean (was it “sea”?) druid, and it just didn’t look very flavorful. I mean, I guess it’s got power, but I don’t really understand the fantasy.
I think druid suffers from a lack of flavor in general. There are a few good subclasses now, but Druid mostly just doesn’t have much going on when compared to the flavors of other classes.
You are right - Circle of the Sea. I agree that it feels way more specific, and it is mostly a fantasy that you can fulfil by Land and Moon already. I’m not sure that I would ever actually play this one unless I was in a particularly seafaring campaign. But overall I like that they are coming up with interesting alternative uses for wild shape. Wrath of the Sea seems great.
I will say that I ran a pirate game that featured a coast druid who absolutely would have taken this subclass. Most characters in that game were sea elves, water genasi, tritons, or otherwise seafarers. One was D’anne Bonny, a barbarian who would have loved the new weapon mastery rules.