• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 month ago

    The base game was way more accessible than any other Soulslike which pulled in way more players than any other soulslike and now all the players that got used to the base game are mad that the DLC is as hard as any soulslike ever has been.

    I think it’s hilarious seeing all the players half the item descriptions in the game make fun of.

    • Daveyborn@lemmy.world
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      1 month ago

      All the souls dlcs have been much harder than the base games. Artorias, fume knight, ludwig and gael all stomped me until i changed up tactics. The dlcs have always been aimed at late/post game characters.

        • Daveyborn@lemmy.world
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          1 month ago

          I agree for the most part but with the catch that I have almost 5x (and counting) the time sunk in ds3.

      • RickyWars1@lemmy.ca
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        1 month ago

        Except this time the DLC scales so being late/post game doesn’t even save you

        • Daveyborn@lemmy.world
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          1 month ago

          Scales off of it still, the requirement of beating mohg and radahn puts you late game regardless.

            • Daveyborn@lemmy.world
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              1 month ago

              I feel the soldier of messmer is a slight exaggeration but anything bigger would definitely be an issue. They might be harder than mohg though, he has gohans dodging skill while the soldiers have and use shields.

    • Katana314@lemmy.world
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      1 month ago

      Boiling down the descriptor to one word - “hard” - really doesn’t serve the discussion well.

      Someday, I want to make “The hardest game ever made”, just to show raw inability to win is not fun on its own.

    • Kazumara@discuss.tchncs.de
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      1 month ago

      That makes sense to me. DLCs come after you finished the rest so of course difficulty has to rise. It’s the same in all games with an escalating difficulty and force balance I would think. Doom Eternal does the same.