• TheAlbatross@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    2 months ago

    Baffling that they canceled the project when the target audience for such a game is so hungry for something other than an EA product.

    I woulda thought that Paradox would have the right stuff to do a Sims-esque game considering their experience with character driven emergent storytelling in Crusader Kings.

    • Blu@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      10
      ·
      2 months ago

      I have to imagine the game was a disaster for them to abandon it like they did. Given what Cities Skylines 2 was like at release, their standards must be in the basement.

      • MoogleMaestro@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 months ago

        Right,

        It seems like they realized with Cities Skylines 2 that their QA and overall output quality had to be higher and Life By You’s state must have been in such a position that they weren’t confident they could turn it around.

        Ultimately, they need to do some good-will gesture around CS2 in order to gain the trust of the sim audience again and I don’t think it should be that difficult for them to course correct that game (though how they market it and get it in people’s hands is another question…)