The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.
After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.
A game that sells 10,000 copies on Epic may sell 20,000 or more on Steam since Steam is so popular. If the game sold for $20 they would get $200,000 from Epic or $280,000 from Steam in that scenario.
That’s why Epic has to offer this. They NEED this to remain competitive.
Or they could make a launcher that offers features that Steam lacks.
Or even just has the same features. The EGS launcher is hilariously bad. It’s barebones and intentionally difficult. It’s basically just a shell for their website API, when then raises the question of why they even have a launcher when it’s just a glorified browser.
And the lack of a shopping cart on their store is just plain aggravating. Maybe I don’t want to do a purchase for each individual game/DLC. But I’m sure they did a focus study somewhere, which found that having a shopping cart encourages people to second-guess their purchasing decisions. Like if you allow people to cart things, they may rethink some/all of those purchases once they get to the final checkout screen and see the grand total. So instead, they’ve opted to make the user experience worse, by forcing you to immediately check out for every single individual item.
Not that I want to defend EGS here, but I would like to point out that they actually have had a shopping cart for a bit now. Hilarious how long it took them to implement, but they do in fact have one now.
What’s even more hilarious is they have had one in the Unreal Engine store for much longer.
If you want to criticize the product you should at least stay up to date on what they offer because now we know you don’t know what you’re talking about :)
On the other side of the same coin, it proves that I don’t use the EGS because the launcher has historically been (and still continues to be, as far as I can tell) hilariously bad.
By that logic fuck steam because it sucked when half life 2 launched
Who judges products by the standards from over a decade ago as opposed to current offerings?
It’s got all functionalities required by a launcher, get over it.
They’re not really trying to compete financially at the moment. They’re trying to build a solid userbase and gain a high market share with younger gamers (the Fortnite crowd). They’re more than willing to lose money to do this. Once they meet the userbase target deals like this and the free weekly games will disappear.
That’s an awfully generous ratio. I don’t recall all the specifics, but a year or so ago an indie game dev posted the sales stats of his game and left out the Epic Store numbers. When asked, he said that EGS accounted for less than 1% of his sales. Now, I’m not saying that’s going to be the case for all games, but considering EGS’s status as the “black hole of videogame marketing” I would say a 10-1 Steam/EGS ratio wouldn’t be surprising.
Tbh EGS discovery of games is shit. I feel that’s their largest issue.
It’s their largest issue and they literally just won’t fix it.. Ostensibly because they don’t “track user behavior”. Yeah sure Epic, go with that.
There’s no winning with you guys is there?
“We don’t track you…”
“I don’t believe you, I’ll use that paycheck that I know for a fact is tracking me, fuck you!”
“Eh…”
Why the fuck do you care if I don’t like your favorite multibillion dollar corporation? Fuck I wish I could find someone who loves me as much as you love Epic Games Store of all things
It’s Tim. Why else would he be personally offended on behalf of epic when people say they don’t use it. He got offended I didn’t install the launcher and play the games despite having an account and at least claiming them on the browser.
I just like pissing you guys off because you’re acting like child