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Cake day: July 21st, 2023

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  • Divergent Universe not yet, but i’m certain it’s possible to clear V5 as well, just haven’t tried it yet. I feel it a lot more luck based than the typical Simulated Universe. Everything else is not that hard for me. But looking at Memory of Chaos, Apocalypitic Shadow and Pure Ficture, these mode play vastly different than typical rpg’s. Your goal is not to beat the enemy, it’s a dmg check, because you want to beat it as fast as possible. hsr is a lot about dmg optimisation. Only the universe modes are about surviving and beating the enemy. I would say every classical rpg is different in that regard as well. I had problems beating Mc Burn in Trails of Cold Steel 2 because one attack whiped my team (the last one…). But my strategy was not to max my dmg, it was to maximize my defenses and reduces dmg. That’s something HSR doesn’t have. You have one sustain char that has to fufill the role.



  • You complain about Trails make boss fights trivial, that for sure true, but i wouldn’t say that’s different for HSR. Most of the fights, especial the on on belobog you could play on auto, that how trivial i see hsr. Your are able to over exploit chars with your kit…well it’s luck based what you get but still it’s possible. For some reason you see more challange in hsr than me. And Trails was just an example here, i could say a lot games are better, in my opinion, like octopath, which also is build around a single system (boosting system) but the choices you do make more of a difference than in HSR. The break system is also only relevant because of the chars you choose to use before the battle start.

    Let’s get back to Atlus, they were able, at least for me to do some bosses that were quite challanging, at least in Persona 5. Madarame was one of the hardest challanges for me in Hard mode (for some reason Merciless is easier…). I have the feeling they understand battles for me, despite some games are, very repetitive outside of boss battles. That was for me the case with Soul Hackers.


  • Wow that’s a lot praise for hoyoverse’s turn based battle system. My first thought, when i played it on release, and i’m still playing it, was that it’s terrible and you have barely any options. I see the benefits of it now, again i’m still playing. But i would say Persona/Shin megami tensei battle system or the one from the trails of cold steel games are still a lot bettrr for me. Honkai’s battle system is build a lot arround preperation, choising right characters with the right set, which benefit it’s gacha system. While typical story driven jrpg’s are a combination of the correct choosen move, grinding an as well preperation of the right gear. I kinda see honkai Star Rail very different because of that to typical turn based jrpg’s.










  • Well it’s a first part of a series… The first cold steel game wasn’t the best out of those 4, you told me today trails to azure is better than from zero. So Daybreak 2 will probably be better than daybreak 1. Well i’m just joking arround, i’m still bit far away from the daybreak games. At my currect pace i reach them maybe 2026. Still want to to reach the west early