Related: Alt + .
, to cycle through arguments used in previous commands
Related: Alt + .
, to cycle through arguments used in previous commands
Could you uh… elaborate a little?
Instant sub, cheers.
STORM CLOUDS, FIRE AND STEEL
DEATH FROM ABOVE, MADE THEIR ENEMY KNEEL
SHINING ARMOR AND WINGS
DEATH FROM ABOVE, IT’S AN ARMY OF KINGS!
I’ll bet Ada Lovelace had some somewhere.
Or the original plot of The Matrix, before the studio execs decided audiences were too stupid.
“Boy, I sure wish some megacorporation would dump a massive codebase on me to maintain without any financial assistance!”
I’m all for rules of engagement, but when the enemy seems to be gunning for genocide, I’m pretty sure everything’s on the table.
This reads like an ad written by an LLM, wtf is it doing here?
Cats make for pretty poor insect control. They mostly kill spiders, not “pest” insects.
Was not prepared for the Diablo II reference lmao
Yeah, I’d like to see a source for this. There have been many proposed theories for why cats vocalize to humans, especially because “meowing” is not common between cats except for kittens. How do we know that it isn’t a request for food or attention?
The “solution” is to curate things, invest massive human resources in it
Hilariously, Google actually used to do this: they had a database called the “knowledge graph” that slowly accumulated verified information and relationships between commonly-queried entities, producing an excellent corpus of reliable, easy-to-find information about a large number of common topics.
Then they decided having people curate things was too expensive and gave up on it.
It’s also just an incredible deconstruction of the “modern warfare” shooter genre. It screams at the player, “hey, hold up a sec, think about those people you’re shooting”.
I think it’s part of why the only other shooters I like are TF2 and the Borderlands series, both of which frame the violence with a distinctly fantastical, escapist setting, intentionally distancing the game from reality.
I tried Disco Elysium, and I really appreciate everything it did/was trying to do, but I simply could not get over the pacing, long-winded conversations, and lack of guidance.
Don’t get me wrong, I love narrative-based games and open-ended exploration, but what amounts to turn-based game mechanics are too slow, and a complete absence of any obvious paths to take makes the game unapproachable.
Funny story about that one: my first time playing it, I actually found it a bit too… visceral, and had to stop after getting a couple hours in - I only came back to play it all the way through several years later.
In the intervening time, I learned that one of the developers, when asked whether the game had a “good ending”, said something along the lines of “that’s when the player stops playing in disgust”.
Guess I got the good ending.
Hey, in my defense, the explanation there was only added in 2022, and I’d already given up looking by then!
Roughly in order, I think:
Honorable mention:
Looking over this, it seems like I’m drawn to games that have either unusually good writing, very long skill curves, or (e.g., #1) both.
UT2004 sneaks in for being the absolute best LAN-party game ever (fight me). I think Link’s Awakening is mostly just nostalgia though. 😋
Edit: bumped UT2004 down to “honorable mention” because I somehow forgot the billion hours I’ve sunk into Satisfactory. Still very curious to see where that game goes story-wise after the 1.0 launch, though.
Thank you! You would not believe how long I’ve been trying to figure out where the term came from.
The best explanation I’d heard prior to now was that the practice of composing functions was akin to mixing ingredients for curry, (the food) but I’d never really bought that line of reasoning.
The charge rate’s pretty slow, sure, but the battery isn’t very big, so it evens out.