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Joined 1 year ago
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Cake day: July 18th, 2023

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  • BR Softech is a leading game grift development company specializing in creating immersive and engaging addictive and predatory Blackjack games. With a team of expert developers and designers sociopaths and ghouls, we leverage advanced technologies to deliver high-quality graphics (to distract users), smooth gameplay (so they don’t notice how much time and money they’ve spent) and innovative features (to hijack users’ brain chemistry into making them spend money on virtual cards). Our solutions are tailored to meet the unique extremely common needs of clients, ensuring a customized gaming grifting experience. Whether for mobile appspredatory scams for children, online casinos predatory scams for adults, or social platforms predatory scams for seniors, BR Softech is committed to excellence in the gaming industry bilking suckers out of as much cash as possible while providing nothing of value to the user or society as a whole.





  • Later in the article:

    I’m writing about the Silent Hill 2 Remake in this scrambled, back-to-front, obnoxious way partly to piss off whoever edits this (to be 100% clear, Team Silent are the creators of the original Silent Hill 2, which Bloober are remaking), and partly to make a point about remakes: that they tacitly or openly position the original game as an “obsolete” museum piece in need of replacement, dismissing the old artistic choices as primitive and incomplete, re-defining the old creative parameters as constraints that need to be lifted. It’s all in the service of the market’s cannibalistic mania for the new, its structural need to ceaselessly bury “the past”, often by directly obstructing non-commercial preservation efforts, and sell you Progress that starts to wither and fade the second you peel away the cellophane.







  • Only if you think the campaign means that companies must pay for the multiplayer servers forever which Ross has said on MULTIPLE occasions is not reasonable and not what he wants.

    Giving players the tools to host their own servers or adding LAN functionality, though? That’s entirely reasonable seeing as that’s how multiplayer always used to work. I mean, there are still plenty of Unreal Tournament servers active today without any involvement from the developer in decades.

    Especially since, if this initiative works, developers will make games with that functionality in mind.