• henfredemars@infosec.pub
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    5 months ago

    Interesting choice of phrase. I usually consider “Beyond Expectations” to be positive financial language. It reads to me something like:

    We have fantastically exceeded our projections in the negative, sir! Excellent news, good good. Carry on then.

    • gregorum@lemm.ee
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      5 months ago

      The problem with a bunch of small-group testing in an echo chamber is that you’ll always get biased results that miss a lot of issues you’ll discover with a wide release. This is a tricky tech that really needed more testing, and future versions will benefit from what they learn. But Apple made a mistake by marketing it a bit too ambitiously.

      The iPhone and Watch took a while to really hit their mark, too, but they both had an everyday “wow” factor that made them cool and useful, despite their early shortcomings. The Vision Pro has such specific use cases and such a high price tag that the broad appeal just doesn’t exist to float the product from early days to the “sweet spot” when all the kinks are worked out.

      • lobut@lemmy.ca
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        5 months ago

        I saw that most reviews say it’s really impressive and a real amazing gadget.

        I’ve also seen them say, they don’t really know what to do with it or what’s it for. The work/application stuff needs more improvement and is hard to justify the cost.

        • gregorum@lemm.ee
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          5 months ago

          Yeah, you’d expect that, if nothing else, it would be amazing for gaming.

          Nope. It’s still a Mac, which means it has all of the difficulties that come with porting games to macOS nowadays, from Metal’s bitchiness to the Apple Silicon architecture. The availability of Mac-compatible games nowadays is limited, and the Vision Pro isn’t very good with even the existing VR offerings, if it’s compatible at all.

          This is a product that was clearly not ready for release yet. The hardware in overengineered and unaffordable (not to mention problematic) while the software is underdeveloped and missing critical tools and features. Maybe in a few years…

    • fidodo@lemmy.world
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      5 months ago

      The normal phrase would be “below expectations”. Really weird wording, wouldn’t be surprised if it was purposely trying to trick people

  • doublejay1999@lemmy.world
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    5 months ago
    • gotta a cult like customer base ?
    • under pressure to maintain outrageous growth ?
    • like the smell of your own farts ?

    You might be ready to build a VR headset

  • Semi-Hemi-Lemmygod@lemmy.world
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    5 months ago

    I always considered the Vision Pro to be something purchased by developers to get started making VR applications, not a device that’s ready for prime time.

    • magic_lobster_party@kbin.run
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      5 months ago

      Most tech companies are cutting their costs right now. Investing R&D on something that doesn’t have a strong user base can’t be high on the priority list.

      And usually when Apple does something new Google and Samsung are quick to follow, but so far we’ve seen nothing from them.

      • gregorum@lemm.ee
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        5 months ago

        I think it’s important to consider that their priorities in the VR space are also (apparently) different from apple’s. Apple seems to be trying to pioneer a whole new medium of general computing, whereas everyone else is focused on creating gaming peripherals. While some may follow eventually, others certainly won’t be before Apple proves it’s worth the investment.

    • gregorum@lemm.ee
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      5 months ago

      It seems that a lot of other people feel that way, too. Hopefully, a lot of developers figure out some cool stuff to do with it while Apple refines the hardware, and the next few iterations are more… useful?

  • Hemi03@lemmy.blahaj.zone
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    5 months ago

    everytime, i see or read a apple chill review of this produkt, i remember the future that was prommised, with the first Oculus.

    • gregorum@lemm.ee
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      5 months ago

      While Oculus is trying to make a peripheral for gaming, Apple is making a face-computer for… well… nobody knows what, really. They don’t seem to have figured that part out yet, which is part of the problem.

      I suppose Apple just thought people would use it like a regular computer or that all of the applications for its use would be immediate and obvious, but they’re not. It doesn’t do what everyone expected it to do (gaming), and the regular stuff it does, it doesn’t do well, or is confusing. The VR/AR bells and whistles range between cool and creepy, from immersive media watching to immersive video creation, but most just don’t see the value.

      And, apparently, building a $3,500 Rolls Royce headset that nobody can afford was also a mistake. Oops.

      • YIj54yALOJxEsY20eU@lemm.ee
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        5 months ago

        This is my criticism exactly. They should’ve nailed down an immersive social space. All the tech YouTubers would’ve been collaborating and it could’ve become like an exclusive club. Iphones became a flex because of good cameras, facetime, and imessage. Those things exist for the purpose of socializing, and the latter two are semi exclusive spaces. Right now wearing the vision pro probably means you are alone at your house, not socializing.

        • gregorum@lemm.ee
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          5 months ago

          the social aspect of iphones and watches was also external. being seen with an iphone, wearing a Watch, was perceived as cool for a long time, and that helped drive sales as well as that “in-group” mentality. that doesn’t really apply to the Vision Pro without the social space thing you’re talking about.