- cross-posted to:
- metroidvanias@infosec.pub
- cross-posted to:
- metroidvanias@infosec.pub
The format of these posts is simple: let’s discuss a specific game or series!
Let’s discuss the Ori series. What is your favorite entry? Are there any moments or mechanics that stand out to you? What aspects of the games do you like most? What are areas that could be improved or don’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!
If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).
Previous entries: Metal Gear, Slay the Spire
I do like this genre but I had the same experience with hollow knight. I wanted to like it, but something about the way it controlled felt really off to me, and I didn’t enjoy the punishing death mechanics.
The old school save point thing was definitely something I wasn’t really used to anymore. I liked the tension it created when I started venturing further and further but yeah, it ultimately just frustrated me.
For me personally I’ve never liked combining hard challenges with infrequent saves. I don’t mind things to be hard if I’m allowed to get right back to the same spot after, but I don’t like having to get back to the hard thing from far away just to try again.
Part of why I loved Celeste despite not being all that in to platformers.
I’m in the same boat: Hollow Knight frustrated me so much that I never finished it, even though I really liked the lore and the world and the non-boss fights. Celeste on the other hand might be even “harder”, but as you respawn on every screen literally instantly, you can fail and retry hard parts a hundred times until you make it.
Oh that’s good to know! That’s another one I still haven’t played, but this is a strong recommendation.
It’s a great example of a game that is challenging, but not punishing.
Not that my opinion matters any more than the next person’s, but I also can’t recommend Celeste enough.
It does so many things so very right.
The pure gameplay is crisp and responsive platforming.
Like any good platfmorer it has some specific mechanics that make it unique, but every one is intuitive enough to pick up easily enough. I have heard it called something like “the hardest platformer that everyone can finish.”
And it is true. I could never finish some of the harder SMB levels but I never got too frustrated with Celeste.
And if I were, there would have been accessibility options to make the game more approachable.
But it also caters to the hardcore crowd with completely optional collectibles that are organically included into the gorgeous level design.
It is speedrunnable for those folks.
And as if that wasn’t enough to make a good platformer it also tells a heartwarming story supported by a beautiful soundtrack.
Sorry I am rambling, but Celeste is fucking awesome.
Thanks for the ramble!