cross-posted from: https://kbin.social/m/games@sh.itjust.works/t/646998
Gaming is having a Nobel Prize in STEM moment here.
EDIT: Somebody who owns the magazine has assured me that there is a misconception: The magazine does not focus on game designers and creators, rather than PC Gamer’s own staff. That the staff was exclusively male in the past is certainly an issue, but it is a separate issue from the exclusion of women in the gaming industry.
A comment that I left in the community I cross-posted this from:
They are totally right, it’s a shame that PC Gamer did not name a single woman.
One nitpick though: Two of the women named in the article, Rieko Kodama and Amy Hennig, did not create games for PC [Edit: Wrong there, Hennig did create games for PC before Uncharted]. Both were employed by console makers. Jen Zee being acknowledged is certainly deserved, but a there are many, many trailblazing women in PC gaming which should be highlighted: Roberta Williams (co-founder of Sierra Online), Brenda Romero (Wizardry series), Jade Raymond (Assassin’s Creed producer) or Danielle Bunten Berry (M.U.L.E.), just to name a few.
Particularly the omission of Roberta Williams who has not only co-founded one of early gaming’s most successful game dev studios and publishers, but also designed the long-running King’s Quest series which transformed and defined the adventure game genre, is inexcusable. It does not get more influential in gaming than that.
You have to go out of your way not to mention Roberta Williams.
Yeah, 100%.
Somebody over on sh.itjust.works pointed out that one of PCGamer’s (male) writers even had published a book about women in the gaming industry. “”“Somehow”“” the editors of PCGamer did not only manage to ignore all the notable women in the industry, but also their own writers writing about them. Quite the “”“achievement”“”.