• Sanctus@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      Its more than a shame, it ruined the replay value completely AND I can’t play it with my kids to get them into it without buying a switch for each.

      • mindbleach@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        1 year ago

        I remain flabbergasted there’s no simpler way to get ten buttons of input and 240p of output on a generic 32-bit ARM device with a zillion official and unofficial add-ons. Especially when you look at the unholy chain of adapters necessary for input.

        Especially once you swap the console playing the game for an early-model Wii, which has been hacked to hell and back, and has Gamecube, Bluetooth, and technically USB inputs.

  • CarlosCheddar@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Wow that’s quite the achievement. I wonder if the emulation community has an easier way of running this without all the adapters.

  • smeg@feddit.uk
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Incredible effort. As the great scholar Cave Johnson said, “science isn’t about why, it’s about why not?

  • BluePhoenix01@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    This is cool. I wanted to do a much simpler setup to capture video from my switch to stream. So I could stream from Moonlight or my Steam Deck.

    But haven’t really dug into how to map steam input while playing remotely into a device that can send the signals to the switch.

    Great work on their part.