• CarbonIceDragon@pawb.social
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    12 days ago

    I’ve honestly kinda come to appreciate how NMS doesn’t really publicize their updates much beforehand. It’s not super hyped up for a month where one hardly feels like playing the game cause it will have more later, and it’s hard to be let down over something you didn’t anticipate being different before. It’s just “oh cool, they added more stuff to the game again”

    • p5yk0t1km1r4ge@lemmy.world
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      11 days ago

      Well, Sean usually posts an emoji on Twitter that vaguely references an incoming update and its contents. Usually, for 3 to 4 days, sometimes less. It makes the community go apeshit.

      • CarbonIceDragon@pawb.social
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        11 days ago

        Doesnt really tell you what it is tho, beyond something very vague. Its not like promising some feature, getting hyped over it, then finding it isnt as much as what was hyped up

        • p5yk0t1km1r4ge@lemmy.world
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          11 days ago

          Yeah that’s true. I was just saying they have a good approach to hype. I was there the first day he did the emoji and it was awesome. It initially had a rough response but after the first major update it’s been a very tried and true approach.

    • Swedneck@discuss.tchncs.de
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      11 days ago

      presumably they learned a lesson, and now they just roll with what reliably nets them more goodwill and keeps people playing the game.

      and yeah go figure, if you actually recognize that you fucked up and genuinely work to fix it, people will mostly forgive you and start viewing you positively again, what a concept huh.

  • astrsk@fedia.io
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    12 days ago

    At this point every single update from the previous one onward is a trial / test of the systems and mechanics that will go into Light No Fire.

  • Dagnet@lemmy.world
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    11 days ago

    Didn’t see anything about deep sea diving? Did they change world generation to have actual deep seas?

    • gerbler@lemmy.world
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      11 days ago

      I think they redid the oceans a couple years back. I don’t remember how deep they are but they were more interesting than before with underwater base building and stuff.

      • Dagnet@lemmy.world
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        11 days ago

        Ive been playing recently and the deepest was around 80 units, with max of 110 with caves, not very deep at all.