I read the post rules and didn’t see any other announcements of the Neopets TTRPG lmao. Remove if I broke the rules!

Anyways, this actually sounds like a lot of fun. Might lead to some creative scenarios, especially if your GM knows the deep and complex Neopets lore.

  • coyotino [he/him]@beehaw.org
    link
    fedilink
    English
    arrow-up
    9
    ·
    5 months ago

    I read the post rules and didn’t see any other announcements of the Neopets TTRPG lmao. Remove if I broke the rules!

    only one of the five mods has used Lemmy in the past year. I think you could post just about anything here and it would be safe. lol

    Thanks for sharing!

  • Dice@ttrpg.network
    link
    fedilink
    arrow-up
    2
    ·
    5 months ago

    This looks like a trainwreck of video game mechanics that don’t translate into RPG mechanics.

    • TheBest@midwest.socialOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 months ago

      Ehhh I don’t know. I hate to say it but I play neopets kind of regularly because why not, and a large portion of the game is just text descriptions, random events, going to different parts of the map and talking to everything. I think it lends itself quite well to the idea if a TTRPG. The world and **L O R E **of Neopia is setup similarly to other fantasy adventures, each with distinct districts with different attractions.

      Is it going to be the go to on game night? For 99.99% of people absolutely not. Am I going to drunk DM my party of Lennys on a dark faerie quest to raid the deserted tomb of Geraptiku for some maguffin? Absofuckinglutely

      • Dice@ttrpg.network
        link
        fedilink
        arrow-up
        3
        ·
        5 months ago

        I am specificly referring to things like the battledome and retained retraining rules. The creators don’t seem to understand what an RPG is and are treating it like video game mini-games are an ideal play pattern. Like are you going to want to reference some poorly designed minigame rule for Negg management?

        Neopets seems like an ideal IP for something rules light, not something that is trying to be GTA on paper. I also sense that some of these designs might make the game feel unfaithful to Neopets.

        Note that it’s making a lot of promises for more rules, but not describing what those rules are. Which is likely a sign of the rules being very rough and needing a lot of work. Which is why I say it looks like a mess.

        • TheBest@midwest.socialOP
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          Great points! Yeah they definitely are gonna have to nail the execution if they go more rules heavy route, which honestly sounds like it has potential to ruin it. IMO the setting is pretty lighthearted so Im hopeful they go the rules lite route like you said.

          GTA Neopets would go so hard though. Heisting Neopia Central sounds amazing lmao

  • Lianodel@ttrpg.network
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    Somewhat off-topic:

    I really enjoyed the NeoScum podcast, which is a Shadowrun actual play, but they also had a one-off side-quest in the digital world of Neopets. So I’ve kind of seen a Neopets RPG in practice, before this bespoke system. :P

    • TheBest@midwest.socialOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      completely relevant, good to know its already been successfully translated to other ttrpg systems.

      Neopets is so goofy and fun it seems RIPE for adventures